SFX logo

SFX by Ex Libris Inc.

Contains information about title and source of a journal
Title: Distance learning ects and flipped classroom in the anatomy learning: comparative study of the use of augmented reality, video and notes
Source:

Bmc Medical Education [1472-6920] Ferrer Torregrosa, Javier Year:2016 Volume:16 Issue:1 Pages(s):230 -230

List of services to meet your request

Contains list of services for current record

Basic services

service type icon, opens target in new window
service type icon, opens target in new window
service type icon, opens target in new window
service type icon, opens target in new window
service type icon, opens target in new window
service type icon, opens target in new window
service type icon, opens target in new window
service type icon, opens target in new window
service type icon, opens target in new window
service type icon, opens target in new window
  Note:Place this item on reserve for a course I am teaching (faculty only)
Users interested in this article also expressed an interest in the following:
1. Barma, S. "Observation and analysis of a classroom teaching and learning practice based on augmented reality and serious games on mobile platforms." International Journal of Serious Games 2.2 (2015). Link to SFX for this item
2. Al Zahrani, Abdulrahman M. "From passive to active: The impact of the flipped classroom through social learning platforms on higher education students' creative thinking." British journal of educational technology 46.6 (2015): 1133-1148. Link to SFX for this item
3. van-Vliet, E. A. A. "Flipped-Class Pedagogy Enhances Student Metacognition and Collaborative-Learning Strategies in Higher Education But Effect Does Not Persist." CBE life sciences education 14.3 (2015): 17-10. Link to SFX for this item
4. Wang, Y. "Weather observers: a manipulative augmented reality system for weather simulations at home, in the classroom, and at a museum." Interactive learning environments 24.1 (2014): 1-19. Link to SFX for this item
5. Lee, K. "Augmented Reality in Education and Training.(Report)." TechTrends 56.2 (2012): 13-. Link to SFX for this item
6. Thai, B. "The impact of a flipped classroom design on learning performance in higher education: Looking for the best “blend” of lectures and guiding questions with feedback." Computers & education 107.C (2017): 113-126. Link to SFX for this item
7. Hall, A. "Best Practices for Launching a Flipped Classroom." Business and professional communication quarterly 79.2 (2016): 234-242. Link to SFX for this item
8. Kong, Siu C. "Developing information literacy and critical thinking skills through domain knowledge learning in digital classrooms: An experience of practicing flipped classroom strategy." Computers & education 78.C (2014): 160-173. Link to SFX for this item
9. "Restructuring 2D Objects in 3D World Using Augmented Reality-Based Future Classroom." Icfai University journal of computer sciences 6.2: 52-57. Link to SFX for this item
10. "Research Results from Academic Medical Center Update Knowledge of Life Science Research (Flipped-Class Pedagogy Enhances Student Metacognition and Collaborative-Learning Strategies in Higher Education But Effect Does Not Persist)." Life Science Weekly (2015): 2555-. Link to SFX for this item
View More...
View Less...
Select All Clear All

More options

service type icon, opens target in new window
service type icon, opens target in new window
 
 
 


© 2024 SFX by Ex Libris Inc. | Cookie Policy
CrossRef Enabled